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time sink : ウィキペディア英語版
time sink
A time sink (or timesink) is an activity that consumes significant time. A variant of this term is "time drain." Although it is unknown when the term was coined, it makes an analogy with heat sink.〔(Timesink from reference.com )〕
In massively multiplayer online role-playing games (MMORPGs), time sinks are a method of increasing the time needed by players to do certain tasks, hopefully causing them to subscribe for longer periods of time.〔Miller, Matt. (Timesinks ), ''MMODesigner.com'', 31 May 2010.〕 Players may use the term disparagingly to describe a simplistic and time-consuming aspect of gameplay, possibly designed to keep players playing longer without significant benefit. Time sinks can also be used for other gameplay reasons, such as to help regenerate resources or monsters in the game world.
==Negative connotations==
Many players consider time sinks to be an inherently poor design decision, only included so that game companies can increase profits. For example, one Slashdot article describes time sinks as "gameplay traps intended to waste your time and keep you playing longer".〔(Slashdot: "EverQuest: What You Really Get From an Online Game" ), 27 December 2002.〕 In most games, boring and lengthy parts of gameplay are merely an annoyance, but when used in subscription-based MMORPGs, where players are paying recurring fees for access to the game, they become a much more inflammatory issue. Game designers must be prudent in balancing efforts to produce both involving gameplay and the length of content that players expect.
Time sinks are often associated with hardcore games, though whether this is a positive or negative association depends on the context.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「time sink」の詳細全文を読む



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